Technology
The articles below present an overview of the 3D graphics algorithms used, focusing mainly on aspects that are more or less different from other 3D engines. The engine is specialized in rendering forest scenes with dense vegetation at high framerates (150 to 300 FPS at max detail settings on Nvidia 980 Ti with 2560x1440 resolution).
The engine and the game are implemented in C++ and C# on top of Direct3D 11. RabbitCall is used to easily bridge between different programming languages.
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Chapter 1: Order-independent transparency and anti-aliasing |
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Chapter 2: Global illumination |
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Chapter 3: Level of detail |
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Chapter 4: Procedural texture |
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Chapter 5: Post-processing |
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Chapter 6: Miscellaneous |